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Each time you press enter, the horse keeps going...and going...

Usage

endless_horse(
  what = "Hello world!",
  endless = TRUE,
  wait = 0.5,
  what_color = NULL,
  horse_color = NULL
)

Arguments

what

(character) What do you want to say? See details.

endless

(logical) Should horse be endless, you better say yes. Default: TRUE

wait

How long to wait between leg segments (time grows geometrically after the first iteration in order to keep the horse on screen for a while, but it will keep going forever. Or until you hit escape/Ctrl-C depending on your platform).

what_color

(character or crayon function) A crayon-suported text color or crayon style function to color what. You might try colors() or ?rgb for ideas.

horse_color

(character or crayon function) A crayon-suported text color or crayon style function to color your steed.

Examples

endless_horse(endless = FALSE)
#> 
#>  ______________ 
#> < Hello world! >
#>  -------------- 
#>     \
#>      \
#> 
#>        ,
#>     _,,)\.~,,._
#>      (()`  ``)\))),,_
#>       |     \ ''((\)))),,_          ____
#>       |6`   |   ''((\())) "-.____.-"    `-.-,
#>       |    .'\    ''))))'                  \)))
#>       |   |   `.     ''                     ((((
#>       \, _)     \/                          |))))
#>        `'        |                          (((((
#>                  \                  |       ))))))
#>                   `|    |           ,\     /((((((
#>                    |   / `-.______.<  \   |  )))))
#>                    |   |  /         `. \  \  ((((
#>                    |  / \ |           `.\  | (((
#>                    \  | | |             )| |  ))
#>                     | | | |             || |  '   [endless.horse]
#>                     | | | |             || |
if (FALSE) { # interactive()
endless_horse()
endless_horse(what_color = crayon::bgBlue)
}